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Rethinking Pickup Hoops

There is a scourge out there, killing pickup basketball, the holiest of pastimes. It strikes without fear, without mercy and without remorse. Its name? Mathematical incompetence.

Imagine for a moment that home runs were worth double in baseball. A solo shot becomes worth two runs, a two-run homer counts for four runs, three-run bomb for six, grand slam worth eight. Wouldn't MLB teams immediately go out and acquire every big, fat guy who ever hit 30 homers in a beer league, defense and speed be damned?

Now let's say field goals were worth six points instead of three in football. Wouldn't NFL teams load up on kickers at the top of the draft? Wouldn't we see a new generation of football prodigies, sired by Morten Andersen instead of Archie Manning?

This is the problem plaguing pickup hoops. In nearly every pickup game I've played for the past 10 years, the scoring system has been the same: 1 point for a basket, 2 points if it's a shot from beyond the three-point line, game to 11. It's a quick and dirty way to track the score and play a fast-ending game, so that the hordes waiting on the sidelines get a chance to play too.

I'm all for quick games. But the idea that 20-foot jumpers should be worth twice as much as any shot closer in is completely insane.

Change the scoring system in any sport even a little, and you have the potential for seismic changes in how the game is played, who excels, which players become elite, and which ones become marginalized. Make a major change, and it scarcely resembles the same sport. If the NBA adopted this rule, Jason Kapono would be the reigning five-time MVP and Craig Hodges would still be playing.

It hits home with penny-ante games on random Tuesday nights too. I've been fortunate enough to live close to various college campuses for the past decade. That's meant regular games at USC, the University of Washington and the University of New Hampshire. It's been tons of fun, but also a challenge.

I'll let Wooderson explain.

That's what I love about these high-school girls, man. I get older, they stay the same age.


Replace "girls" with "guys", "high school" with "college", and "love" with "hate", and you understand the challenges a 30-something dude with a lot of heart and a broken jumper faces in his thrice-weekly runs. Still, hustle, set screens, use your height to rebound and block shots and you can at least not embarrass yourself, with gusts up to usefulness.

Unless, of course, you play by these ridiculous rules. Making long jumpers worth twice as much as other shots turns anyone with a decent stroke into a superstar, even if he never passes the ball, never drives to the hoop, or even takes a step inside 20 feet. It nearly obliterates the utility of players with any other skill set, with the exception of a good screen-setter or the guy who relentlessly crashes the offensive glass so he can pass back out to teammates.

Now, my days of hoisting shots are long gone, and I understand my role in a game. But who goes to the gym to spend the bulk of two hours standing still at the top of the key and absorbing defenders, all so Tim Legler can dribble around you and fire up a jumper? How much fun is it when your biggest contribution comes from killing yourself on the off chance you'll grab a loose ball, just so you can toss it back out to your Legler teammate for another long bomb?

There's a simple solution to this problem. Make field goals worth 2 points, and 3-point field goals worth (gasp) 3 points! Game to 21. Play goes just as quickly, you're still rewarded for superior shooting range, and everyone else can get back to playing a normal game.

Sadly, bringing up this all-too-logical solution elicits sneers at best, mocking derision at worst. I weep for the people who find that adding 2s and 3s up to 21 is too much of a burden on their fragile brains. Better to watch five guys scamper around halfway out to half-court until someone gets an open inch and can launch a shot vaguely in the direction of the basket than perform first-grade math in your head. And hey, if you can bury one in four shots from beyond the arc under existing pickup rules, you're a playground legend.

I know I sound old and cranky and Andy Rooney-ish with this screed. You know what? That's fine. I will gladly sacrifice whatever shred of basketball cred I have left in my old age if it means making a better game for the next generation of slow dudes with lefty hook shots who hustle a lot. Nothing less than the fate of global pickup hoops is at stake.

Comments

By: Scott Pianowski
On: 12/9/2009 6:04:00 PM
Wooderson is an all-timer (red's a good color for him).

That's an uncredited Renee Zellweger walking by in the clip.
 
By: Chris Liss
On: 12/9/2009 6:22:00 PM
In our Saturday game, we played 2s and 3s full court up to 21. Definitely the best pickup game I've ever played in.
 
By: uwmichael
On: 12/9/2009 6:24:00 PM
It's insane to me that pickup games are scored like this. When I was at Wisconsin games were up to 11, but every basket was worth one point, regardless of distance. I assume it's still the same.

Now that I'm back in Chicago, I'm back to ones and twos up to 11. Sigh.
 
By: Jonah Keri
On: 12/9/2009 7:27:00 PM
As someone who had the privilege of playing in some of Chris' Saturday games, I concur. I do see a strong correlation between being older/actual grownups and being willing to make logical scorekeeping decisions. I had a separate L.A. run once a week with guys in their 30s and 40s and we also went 2s and 3s up to 21. It ain't rocket science.
 
By: Kenn Ruby
On: 12/9/2009 8:40:00 PM
I can't remember the last time I played a pickup game, but I loved reading this nonetheless.
 
By: Kevin Payne
On: 12/9/2009 9:05:00 PM
A true pickup game has two scores-a two for a 2 and a three for a 3. That's it. Every team has an opportunity to win. At least that's how we roll in the BLO.
 
By: Charlie Zegers
On: 12/10/2009 8:28:00 AM
Love this. Blogged it.

http://basketball.about.com/b/2009/12/10/rethinking-pickup-hoops.htm
 
By: herbilk
On: 12/10/2009 8:45:00 AM
At the gym I play at it all depends on the group. Some are 1/2, some are 2/3. I don't really mind either, though I can usually shoot three's with anyone out there. The part about the 1/2 games that I like is that it gives the underdogs more of a chance. A few 2's in a row and you can turn a 9-3 game into a 9-9 game on three possessions.
 
By: turbotuli
On: 12/10/2009 9:30:00 AM
I'm with you 100%. I'm always looking for ways to improve my pickup games, rarely successful though. As one of the taller players(6'3", so NBA point guard height) I'm always getting hacked and I hate the fact that it only results in a checked ball. I tried at one point to institute a one shot shooting foul, but no one was on board. I've given up on that and decided I'm only going to get better if I take the beatings and hit the shots anyways. Your scoring system is worth fighting for though and EVERYONE in this area plays 1s and 2s, so it will be an uphill battle. Other rules I dislike are "make it-take it" or "winners" in half court games...
 
By: nayfel
On: 12/10/2009 11:16:00 AM
@turbotuli- you need to play with and 1's! As a fellow center (I'm 6'2), you can't tolerate a game without and 1's.
 
By: lastminute
On: 8/12/2011 11:57:00 AM
great idea, fantasric last minute
 

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